<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Project Tag Devlog - itch.io</title><link>https://theravage.itch.io/project-tag</link><description>A casual multiplayer game of tag.</description><item><guid>https://theravage.itch.io/project-tag/devlog/1649701/dev-log-004-slide-properly-this-time-plus-aim-offsets-and-sound</guid><title>Dev-Log 004: Slide, Properly This Time, Plus Aim Offsets and Sound</title><link>https://theravage.itch.io/project-tag/devlog/1649701/dev-log-004-slide-properly-this-time-plus-aim-offsets-and-sound</link><pubDate>Wed, 02 Sep 2026 12:13:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Locking Down Movement During Slide During Slide, movement needs to be disabled, and I decided to handle that using Gameplay Tags through the Ability System Component, since ASC already handles Gamepla...</p>]]></description></item><item><guid>https://theravage.itch.io/project-tag/devlog/1641692/dev-log-003-the-trajectory-bug-that-taught-me-where-anim-instances-actually-live</guid><title>Dev-Log 003: The Trajectory Bug That Taught Me Where Anim Instances Actually Live</title><link>https://theravage.itch.io/project-tag/devlog/1641692/dev-log-003-the-trajectory-bug-that-taught-me-where-anim-instances-actually-live</link><pubDate>Wed, 26 Aug 2026 18:34:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Cleaning Up Before It Got Messy The Player Character class was starting to get a bit clumped up, so before adding anything new, I made an Input Handling Component to actually process the inputs. For i...</p>]]></description></item><item><guid>https://theravage.itch.io/project-tag/devlog/1631240/dev-log-002-foundations-gaits-and-my-first-real-fight-with-replication</guid><title>Dev-Log 002 : Foundations, Gaits, and My First Real Fight With Replication</title><link>https://theravage.itch.io/project-tag/devlog/1631240/dev-log-002-foundations-gaits-and-my-first-real-fight-with-replication</link><pubDate>Sun, 16 Aug 2026 22:19:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Why This Project Exists Before I get into what got built, it&#039;s worth saying what this project actually is for me. Outside of the tag game design itself, this is a learning vehicle. I picked a stack of...</p>]]></description></item><item><guid>https://theravage.itch.io/project-tag/devlog/1619130/dev-log-001-multiplayer-tag-design-summary</guid><title>Dev-Log 001 : Multiplayer Tag — Design Summary</title><link>https://theravage.itch.io/project-tag/devlog/1619130/dev-log-001-multiplayer-tag-design-summary</link><pubDate>Thu, 06 Aug 2026 14:11:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Core Concept Casual multiplayer tag: one Catcher, multiple Runners. On catch, the caught Runner becomes the new Catcher and the former Catcher becomes a Runner. Catch Mechanics Post-catch immunity: Ne...</p>]]></description></item></channel></rss>