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Dice & Domination
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Devlog
Devlog #07 - Multiplayer Battle Mode Implemented
April 23, 2025
by
Akhil Mathew
Introduction: As per the next plan, we'd have to convert the code made for single-player to work in multiplayer mode. This could be easily done by making some minor changes. PhotonView component: The...
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Devlog #06 - Implementing Enemy Turret
April 23, 2025
by
Akhil Mathew
Introduction: As per the next plan, making it challenging for our players is quite important. Hence, we decided to add an enemy turret to do some damage over time to players and also to distract the p...
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Devlog #05 - Implementing Health and Damage System
April 17, 2025
by
Akhil Mathew
Introduction: As per the next plan, now is the time to implement the health and damage system. So, with that, players could do damage with their attacks and also assess their situation in the current...
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Devlog #04 - Implementing Shooting [Part-B] - Crosshair Implemented
April 15, 2025
by
Akhil Mathew
1
Introduction: From the previous dev-log, we had a problem that conflicted with the gamepad support for the game. How do we control our mouse cursor using a gamepad? The idea I had was to introduce a U...
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Devlog #03 - Implementing Shooting [Part-A] - Mechanices Implemented
April 15, 2025
by
Akhil Mathew
1
Introduction: The next part of the plan is to implement shooting mechanics, which is the players' primary source of damage and, hence, winning. So, to add the shooting mechanics, the first thing to do...
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Devlog #02 - Implementing Dash Mechanics
March 18, 2025
by
Akhil Mathew
1
Introduction: As per the next plan from the previous dev log, It was to implement the dash mechanics so players could move out of the way of the attack. Dash is the last-minute survival tool if hiding...
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Devlog #01 - New Input Manager
March 13, 2025
by
Akhil Mathew
1
Introduction: For the first day of the devlog, I'm adding Unity's new input manager to the game and making basic movements for the placeholder player component. The goal is to create a good functionin...
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