Project Tag
A downloadable game
A multiplayer tag game where nobody's ever really out.
One Catcher, a pack of Runners, and every catch flips the roles on the spot. Inspired by the tense, close-range chase feel of Dead by Daylight, catching someone isn't a bump or a collision; it's a deliberate, committed play, and getting away is just as skill-driven.
Every 30-60 seconds, the whole map lights up with a ping pointing straight at the Runners, no matter who or where you are. No ability blocks it, no corner hides you forever, just smoke, traps, and speed standing between you and the next chase.
One scoreboard tracks you across both roles all match long, so surviving and hunting both matter, all the time.
Multiplayer. Both roles. No sidelines.
Game Dev progress can be followed on this GitHub repo:
| Updated | 8 days ago |
| Status | Prototype |
| Author | Akhil Mathew |
| Genre | Role Playing |
| Tags | Casual, Multiplayer, party-game, tag |
| Average session | A few seconds |
| Inputs | Keyboard, Gamepad (any) |
| Content | No generative AI was used |
Development log
- Dev-Log 004: Slide, Properly This Time, Plus Aim Offsets and Sound8 days ago
- Dev-Log 003: The Trajectory Bug That Taught Me Where Anim Instances Actually Liv...15 days ago
- Dev-Log 002 : Foundations, Gaits, and My First Real Fight With Replication25 days ago
- Dev-Log 001 : Multiplayer Tag — Design Summary35 days ago
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