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Dev-Log 004: Slide, Properly This Time, Plus Aim Offsets and Sound
September 02, 2026
by
Akhil Mathew
Locking Down Movement During Slide During Slide, movement needs to be disabled, and I decided to handle that using Gameplay Tags through the Ability System Component, since ASC already handles Gamepla...
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Dev-Log 003: The Trajectory Bug That Taught Me Where Anim Instances Actually Live
August 26, 2026
by
Akhil Mathew
Cleaning Up Before It Got Messy The Player Character class was starting to get a bit clumped up, so before adding anything new, I made an Input Handling Component to actually process the inputs. For i...
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Dev-Log 002 : Foundations, Gaits, and My First Real Fight With Replication
August 16, 2026
by
Akhil Mathew
Why This Project Exists Before I get into what got built, it's worth saying what this project actually is for me. Outside of the tag game design itself, this is a learning vehicle. I picked a stack of...
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Dev-Log 001 : Multiplayer Tag — Design Summary
August 06, 2026
by
Akhil Mathew
Core Concept Casual multiplayer tag: one Catcher, multiple Runners. On catch, the caught Runner becomes the new Catcher and the former Catcher becomes a Runner. Catch Mechanics Post-catch immunity: Ne...
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