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  • Dev-Log 004: Slide, Properly This Time, Plus Aim Offsets and Sound
    September 02, 2026 by Akhil Mathew
    Locking Down Movement During Slide During Slide, movement needs to be disabled, and I decided to handle that using Gameplay Tags through the Ability System Component, since ASC already handles Gamepla... Continue reading
  • Dev-Log 003: The Trajectory Bug That Taught Me Where Anim Instances Actually Live
    August 26, 2026 by Akhil Mathew
    Cleaning Up Before It Got Messy The Player Character class was starting to get a bit clumped up, so before adding anything new, I made an Input Handling Component to actually process the inputs. For i... Continue reading
  • Dev-Log 002 : Foundations, Gaits, and My First Real Fight With Replication
    August 16, 2026 by Akhil Mathew
    Why This Project Exists Before I get into what got built, it's worth saying what this project actually is for me. Outside of the tag game design itself, this is a learning vehicle. I picked a stack of... Continue reading
  • Dev-Log 001 : Multiplayer Tag — Design Summary
    August 06, 2026 by Akhil Mathew
    Core Concept Casual multiplayer tag: one Catcher, multiple Runners. On catch, the caught Runner becomes the new Catcher and the former Catcher becomes a Runner. Catch Mechanics Post-catch immunity: Ne... Continue reading
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